Category: Super Secret Tech

Choosing Decks for the Wallio Monks Showdown

I have no clue what I’m doing… but hopefully it’ll be fun.

When Josh challenged me to the showdown, he mentioned he was not going to borrow Brian Bennett’s Show and Tell deck. I thought that meant we would be playing some clean fun Magic, so I developed my game plan.

Thursday night, I’m told not to go into the back corner of Mox Boarding House because Josh would be borrowing cards from Tom, and I shouldn’t know what’s going on. Josh would not be borrowing cards from Brian Bennett… I still decided to stick to my game plan.

I decided to play decks that would be primarily fun. I wanted to draw a bunch of cards, cast a bunch of spells, and have a bunch of triggers. Decks that could kill quickly or grind out games were also preferred. I debated about metagaming, but the issue is, Josh know Legacy very well. He’s borrowed decks ranging from fair Death and Taxes to evil OmniTell. The community in Seattle is also friendly and would be willing to loan out a vast selection of decks.

For these reasons, I decided to stick to what I know, and not try anything too flashy. I will be playing Elves, Goblins, and Enchantress.

I know Josh has been building and piloting MythStill like a pro, so the only meta-gaming I’m doing is Picking Enchantress over something like Aggro-Loam or Storm.

So let’s talk lists and card choices.

Elves

MAINDECK (61)
Birchlore Rangers
Craterhoof Behemoth
Deathrite Shaman
Elvish Visionary
Heritage Druid
Nettle Sentinel
Quirion Ranger
Reclamation Sage
Scavenging Ooze
Shaman of the Pack
Wirewood Symbiote
Crop Rotation
Glimpse of Nature
Green Sun’s Zenith
Natural Order
Nissa, Vital Force
Bayou
Cavern of Souls
Dryad Arbor
Forest
Gaea’s Cradle
Misty Rainforest
Pendelhaven
Verdant Catacombs
Wooded Foothills

SIDEBOARD (15)
Abrupt Decay
Gaddock Teeg
Wren’s Run Packmaster
Leovold, Emissary of Trest
Nissa, Vital Force
Cabal Therapy
Thoughtseize
Surgical Extractions
Karakas

I decided to lean towards the Chaos build.

Nissa, Vital Force, has been an all-star in a lot of Elves lists lately. Planeswalkers are hard to deal with, and her abilities allow me to race larger creatures Elves may traditionally struggle with. She can also bring cards back from the graveyard and can be additional card draw.

Shaman of the Pack allows for a kill on the same turn as a Glimpse Run with only Summoning Sick creatures in play. Shaman of the Pack also gets around Ensnaring Bridge, providing a win con that can be quick and not require combat.

Wren’s Run Packmaster isn’t so hot with Fatal Push on the rise. However, while she’s still in play, her Wolves have death-touch. With Heritage Druid in play, paying 3 mana to block and remove any creature isn’t too much of a cost. She’s great against Eldrazi, Death and Taxes, multiple Delver variants and more.

Goblins

MAINDECK (60)
Gempalm Incinerator
Goblin Chieftain
Goblin Lackey
Goblin Matron
Goblin Piledriver
Goblin Ringleader
Goblin Sharpshooter
Goblin Settler
Goblin Warchief
Kiki-Jiki, Mirror Breaker
Krenko, Mob Boss
Mogg War Marshal
Siege-Gang Commander
Skirk Prospector
Stingscourger
Tuktuk Scrapper
Aether Vial
Tarfire
Bloodstained Mire
Cavern of Souls
Mountain
Plateau
Rishadan Port
Wasteland

SIDEBOARD (15)
Disenchant
Pyroblast
Stingscourger
Pyrokinesis
Surgical Extraction
Chalice of the Void
Umezawa’s Jitte
Blood Moon

The problems with Conquest is you don’t know the order of decks your opponent will play, the deck you pack as an answer might be too late. I’m worried Goblins might be that deck for me.

Goblins tends to do very well against Standstill variants, multi-colored control decks, and Miracles.

I decided to keep to the traditional build. Two Winstagator lists made day 2 of the GP, and I considered trying them out. I did not want to play a list I was unfamiliar with though.

I grind Goblins on MTGO, and this list is pretty similar to what I run there. The difference is 2 Blood Moons in the sideboard as online, Blood Moon is expensive. Online I run 2 Faerie Macabre’s, which is great when Reanimator, Storm, and Dredge are on the rise.

Different from usual, I decided to run 2 Plateaus and some Disenchants. Goblins has no way to deal with Enchantments, and I know I’m playing against a deck or two with Enchantments that need answers. I also don’t have discard, so I need an answer for Humility if it’s in any of Josh’s 75.

Enchantress

MAINDECK (60)
Argothian Enchantress
Doomwake Giant
Emrakul, the Aeons Torn
Cast Out
Carpet of Flowers
Elephant Grass
Enchantress’s Presence
Leyline of Sanctity
Mirri’s Guile
Oblivion Ring
Rest in Peace
Seal of Primordium
Solitary Confinement
Sphere of Safety
Sterling Grove
Utopia Sprawl
Wild Growth
Green Sun’s Zenith
Helm of Obedience
Bayou
Dryad Arbor
Forest
Plains
Savannah
Serra’s Sanctum
Windswept Heath
Wooded Foothills

SIDEBOARD (15)
Choke
Reclamation Sage
Gaddock Teeg
Aura of Silence
Karmic Justice
Humility
Worship
Doomwake Giant
Leyline of the Void
Crop Rotation
Karakas

I love Enchantress. The pillow fort/prison aspect works against a large number of decks. Enchantress is great against Blue control decks. However, it’s not too great against BUG decks or Czech Pile.

This list is pretty much my standard list. I was debating about switching it up, as the 2 Doomwake Giants are normally for Elves. However, Doomwake can win games on his own, and even with a Leovold in play, Doomwake can clear a board without targeting.

I wanted to sneak in a Sigil of the Empty Throne. Even 1 or 2 Angels getting past Leovold is great, but I wanted to leave in the Rest In Peace and Helm of Obedience combo as a quick way out of sticky situations.

Rixals of Ixalan Legacy Impact Hopefuls

Blood Sun

Blood Sun seems to be on everyone’s radar.  Blood Moon will be more devastating to most decks, but powering out a turn 1 Blood Sun could be pretty spicy in some decks.  Solemnity didn’t have the impact I hoped it would, but I have seen people brewing with it.

Lotus Vale and Scorched Ruins have been bought up in hype of the card, but I think that’s the wrong approach.  I think some 12-post style decks could use this.  I’m looking forward to what people come up with.  There’s a list of cards that interact with Blood Sun, and I’m hoping some interesting prison decks come out of it.

I’d really like a RW Stax brew to pop up personally.

Dire Fleet Daredevil

Dire Fleet Daredevil is receiving some backlash for not having Flash, but we do have Aether Vial in Zoo, Humans, and a bunch of other decks.  It’s not good enough in burn–but imagine using your opponents Brainstorm of Ponder to find that last kill spell (it’s bad, but so tempting).

With Czech Pile and Snap Caster shenanigans, I think this card could provide a fun answer once it finds it’s place in the meta.

Angrath, the Flame Chained

Angrath, the Flame-Chained is a 5 drop, which makes it “unplayable.”  I’m going to try this card in Aggro-Loam (and maybe some other decks).  Ajani Vengeant already sees play at a 4 drop.

Angrath’s -3 is super interesting to me.  It is removal for 3 CMC or less creatures.  The ability also has a fun interaction with City of Shadows.

City of Shadows allows you to exile a creature to add mana to your mana pool.  With Angrath, you have a semi-consistent way to gain control of a creature, then with City of Shadows, remove it for good.  Not too grand of an interaction, but most creatures in Legacy are 3CMC or less, so he’s good removal, and with Knight of the Reliquary, you can tutor out City of Shadows when needed.

I really like the idea of decks that steal people’s Win-Cons, so this’ll fit nicely into some of the brews I’m working on.

See Red

Goblins really needs some love.  While this card probably isn’t the answer we need, it is an interesting one.

Deathrite Shaman is the card that “killed Goblins.”  This allows Goblin Lacket to deal with DRS, Leovold, Thalia, and a host of other cards.  Attacking with Lackey and losing him feels bad, but in most cases if you can’t swing with Lackey, he’s a dead card unless you find a Tarfire or Gempalm Incinerator.

A 3/2 First Strick Goblin Lackey sounds amazing, so hopefully this card will see some play and Goblins can be a deck people don’t laugh or cry at when they hear it mentioned.

Induced Amnesia

I want to see this in a combo deck, not sure which one.  Maybe Fluctuator + Laboratory Maniac?  Could Storm use this?  Get a bunch of card with Adnauseum, play what’s needed, then find the missing Combo Piece?

With Leovold in play, it’s a 3 drop “Exile your hand.”  If you stack the triggers properly, it’s a way to permanently remove their current hand from the game.  Imagine turn 2 Leovold, turn 3 get rid of your opponents hand.  Fun game, right?

Gruesome Fate

Not so much a Legacy card, but I wanted to mention this one for Pauper.  In Pauper Elves, we currently play Mob Justice, which deals damage.  All (or almost all) of the fog cards prevent damage and not life loss.  Gruesome Fate will be a way to help combat those decks.

Crafty Cutpurse

If Goblins came back, this would probably be a problematic card.  It’s not really a good card, but it’s a fun sounding card.

Thespian Stage copying Dark Depths?  In response to the trigger, flash this in.  Empty the Warrens?  Flash this in.  Activate Krenko?  Flash this in.

A lot of fun sounding use cases.  Probably won’t see much play except in local metas.  Notion Thief seems like a better 4-drop flash creature to run.

Trap Elves

With Stompy Decks, Delver, and Miracles on the rise, I figured I’d try out a build of Trap Elves. Chalice of the Void on 1 slows down Elves immensely, but it does trigger the alternate casting cost of Summoning Trap. If Miracles gets out an early Counter-Top, Summoning Trap lets you get out creatures still (hopefully). Casting your turn 1 elf into a Daze lets you get out something bigger faster (unless they also have Force of Will backup).

 

In match ups against Delver and Miracles, we expect Natural Order to get countered, and usually hard cast or Green Sun’s Zenith for Craterhoof Behemoth. Summoning Trap is a 6 drop, so it might be harder to hard cast, but in matches where we expect to cast Natural Order, we can hopefully expect to cast Summoning Trap. In some match-ups where Burn or Fatal Push is heavily played, and we want to Natural Order ASAP, Summoning Trap may decrease our odds of winning.

Summoning Trap is also instant speed, so we can float mana in response to a Terminus, then cast Summoning Trap at the end of their Draw step.

This is just an experiment with limited results, but I figured I’d share.

Continue reading “Trap Elves”